====== Vision and Light ====== Some adventuring tasks—such as noticing danger, hitting an enemy, and targeting certain spells—are affected by sight, so effects that obscure vision can hinder you, as explained below. ===== Obscured Areas ===== An area might be Lightly or Heavily Obscured. In a **Lightly Obscured** area—such as an area with Dim Light, patchy fog, or moderate foliage—you have Disadvantage on Wisdom (Perception) checks that rely on sight. A **Heavily Obscured** area—such as an area with Darkness, heavy fog, or dense foliage—is opaque. You have the [[blinded_condition|Blinded condition]] when trying to see something there. ===== Light ===== The presence or absence of light determines the category of illumination in an area, as defined below. **Bright Light.** Bright Light lets most creatures see normally. Even gloomy days provide Bright Light, as do torches, lanterns, fires, and other sources of illumination within a specific radius. **Dim Light.** Dim Light, also called shadows, creates a Lightly Obscured area. An area of Dim Light is usually a boundary between Bright Light and surrounding Darkness. The soft light of twilight and dawn also counts as Dim Light. A full moon might bathe the land in Dim Light. **Darkness.** Darkness creates a Heavily Obscured area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of magical Darkness.