strength
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| strength [2026/09/02 16:36] – [Breaking Doors] admin | strength [2026/09/02 16:38] (current) – [Strength Checks] admin | ||
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| * You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. | * You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. | ||
| - | Other Strength Checks. The GM might also call for a Strength check when you try to accomplish tasks like the following: | + | **Other Strength Checks.** The GM might also call for a Strength check when you try to accomplish tasks like the following: |
| * Force open a stuck, locked, or barred door | * Force open a stuck, locked, or barred door | ||
| * Break free of bonds | * Break free of bonds | ||
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| Given enough time, characters can dismantle most doors—unless even rolling a 20 on a Strength check can’t bash it open and even a critical hit can’t overcome its damage threshold.\\ | Given enough time, characters can dismantle most doors—unless even rolling a 20 on a Strength check can’t bash it open and even a critical hit can’t overcome its damage threshold.\\ | ||
| - | //Source:// Level Up Dungeon Delver’s Guide | + | |
| - | **Tunneling** | + | ===== Tunneling |
| + | |||
| In dire circumstances, | In dire circumstances, | ||
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